Game development encourages students to think critically about class material.  As they build out the game’s world and characters, they must break down the core concepts of narrative and events in order to synthesize the main ideas of the material into the game world’s environment, interactive characters, and events.

Since game development touches on interdisciplinary activities including math, science, programming, and art, it can be applied to a range of curricula. Additionally the social aspect of gameplay and development encourages students both to learn from and teach their peers, making games an ideal setting for building soft skills.

Akula Games believes this combination of development and play is more engaging and better for learning than focusing solely on play.  Therefore our educational outreach is designed to turn students into game developers rather than game players.  To facilitate this, we provide several game development modules that are designed to reach a range of students in terms of technical background and age.

These modules assume no prior programming knowledge.  Students work from basic game templates to understand literary analysis, scientific principles and historic events.  The templates allow for more in-depth development if students wish to explore programming principles or expand their narrative, but this is not required.  We have modules for both K-5 and 6-12 grade levels.

This module can be adapted to a range of programming experience.  Students work in teams to develop game design documents and physical prototypes to analyze literary, historic, scientific and mathematical concepts.  The design documents and prototypes can be implemented on one of several game development platforms, which allows students to showcase their game.  The module targets 6-12 grade levels.